Screenflick bundles everything you need to capture system audio from all sources playing on your Mac-whether coming from a game, a web browser, or any other application. Silent movies are a thing of the past (or present if you’re trying to capture system audio with QuickTime player). Screen Recording With Audio in Just One Click OK, so there are some clever options like delaying the start, setting a maximum time limit for semi-automated recordings, and a few others, but that stuff is neatly tucked away until you need it. Instead, you simply select which system features to record (screen, audio, webcam) before setting the stage size of what you want to record. There’s no bloated project setup, no now-and-forever choices to make for exporting formats. When you want to start a new recording, Screenflick is ready to go. Screenflick focuses on each of its tasks with minimal distractions. Video, audio, keystrokes, and mouse clicks are recorded in separate tracks allowing you to customize them after recording - so you don't have to re-record everything just to change where the keystrokes are displayed. The user interface helps you be more efficient by requiring less setup before recording and providing more flexibility before exporting. Screenflick also strives to be as efficient as possible - both with the resources it uses, and the user interface it offers.īuilt around a smart recording engine, Screenflick uses processing power efficiently while capturing even the highest resolution and quality of your Mac’s screen and audio. Remember that both the video game and Screenflick are sharing all of your computer's resources, so some compromises might be necessary to keep both running smoothly.Screenflick is a macOS app focused on the core essentials of screen recording: providing the highest quality screen and audio capture, and delivering the key tools needed to communicate your screen experience to your viewers. Turning V-Sync on will reduce the chance of this happening.įinally, reducing the actual quality of the video game rendering itself can improve recording performance. It can also cause hiccups in the frame render and capture timing which can result in a "stuttering" effect when playing. With V-Sync off, the frame rate of the game can go above the maximum of the display (and the chosen recording FPS in Screenflick) which can steal precious CPU and GPU processing power away from Screenflick. The lowest quality setting uses quite a bit less CPU than the highest setting at the expense of some quality, which may not matter in your case. See the Advanced tab in Screenflick's prefs and adjust the quality slider down a bit to affect how much CPU power is needed. Recording QualityĪdjust the recording quality in Screenflick's preferences. If you find that your game's performance is lower when recording, lowering the frame rate from 60 fps to 30 fps will make a big difference. That will VASTLY improve the recording performance. Using the "Scale" option in Screenflick to limit the capture to 1080p will reduce the amount of work Screenflick needs to do by 7x. For example, playing games on a 27" 5K Retina iMac means the screen is actually 5120x2880 pixels. If the destination for your recording is a place like YouTube, where the maximum resolution is 1080p (at least for the vast majority of viewers), you can tell Screenflick to limit the recorded video to 1080p, while still playing the game fullscreen at a larger resolution. Record at the lowest acceptable quality.Record at the lowest acceptable frame rate. Record at the lowest acceptable resolution.While this is possible, for some games it may not be depending on your Mac's capabilities. Ideally, all games would be recorded at 60 fps at their maximum resolution.
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